Welcome

This site is under construction.  Please check back frequently for updates.  I am switching webdomains, and had to take my old portfolio/website offlline.  Sorry for the inconvenience!

 

Hello,

My name is Frank D’Angelo and I am a passionate Audio Engineer and Sound Designer. I am an extremely avid gamer as well, and a majority of my life has been centered around game audio. From performing piano covers and arranging sheet music for video game tunes in my teens, to listening to every game soundtrack I could get my hands on, game audio has always meant a lot to me. I also frequently participate at several game audio forums, and have contributed my music, sound design, and audio expertise to a variety of different video games and projects. I have audio credits on AAA games such as Red Faction Armageddon, and Saints Row the Third.

I am extremely driven and inspired to have a career in the video game industry. My work is infused with enthusiasm and passion. I have been complimented by past supervisors on my efficiency, dedication, and reliability and I know that I can be a tremendous asset to the field of game audio. In addition to my professional audio experience, I have an education in audio engineering, and am currently freelancing my audio design skills while I search for full time work.

Current work includes sound design and music for 3 iPhone games, and I am also producing 3 sound effect libraries slated for Spring 2012 release.

Software and Tools:
Pro Tools / Logic Pro / WWISE / F-Mod / Reaper / Sibelius / Sound Forge / Audition / Audacity / Melodyne / Autotune / Reason 4 / Waves Plugins / Hansoft / Perforce / Mac Office Suite Products / Microsoft Office Products / Boatload of other audio plugins and software.

Favorite Sound Design Tools:
Camel Audio Alchemy / Sonic Charge Synplant / Native Instruments Komplete Products, good old field recording.

Comments are closed.